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Two mobile homes burgled in Letterkenny

first_imgGardaí are investigating burglaries at two mobile homes at the Glebe on the Ramelton Road in Letterkenny. The incident took place last Tuesday, the 14th of May between 4 and 5 pm. A number of electrical equipment was taken during the course of the two burglaries. If anyone saw anything unexpected in the area at the time of the incident then Letterkenny Gardaí would like to hear from you on 074-9167100 or you can contact the Garda Confidential line on 1800 666 111.Two mobile homes burgled in Letterkenny was last modified: May 21st, 2019 by Caitlin LairdShare this:Click to share on Facebook (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pocket (Opens in new window)Click to share on Telegram (Opens in new window)Click to share on WhatsApp (Opens in new window)Click to share on Skype (Opens in new window)Click to print (Opens in new window)last_img read more

Kante could be key to Chelsea’s title chances

first_imgIf Chelsea are to challenge the likes of Liverpool and Manchester City this season then N’Golo Kante being redeployed in his natural position is a must.The odds are stacked against Chelsea winning the title – check out betting apps 2019 for more on that – but if Kante can return to his brilliant best then their chances will surely increase.And his brilliant best is as one of the finest defensive midfielders around, not the kind of swashbuckling attacking midfielder former manager Maurizio Sarri tried to turn him into.Sarri’s successor Frank Lampard will surely use Kante in his natural role, Chelsea fans can be assured of that.Injury worryThe immediate concern is over Kante’s fitness. A knee injury he picked up towards the end of last season has flared up again, leading him to return to London from Chelsea’s pre-season training camp in Japan.Lampard, though, is optimistic that the Frenchman will be available for the start of the new season.“I sent him home a few days ago. Even though I said how good the trip has been for someone who is in their rehab, I think it has been more beneficial for him to be at Cobham with the facilities we have there,” Lampard said.“It’s not a big backwards step that has been taken. He’s improving and hopefully by the time we get back and start training towards the weekend he will be in a position to pretty much join in with us.“I don’t like to get ahead of myself because he has not fully trained yet but the doctors are telling me [Kante should be OK].“It wasn’t being conservative with him, it was more to have him do the best possible work.“I am hopeful he will be ready for the start of the season and maybe it’s a [good] break for a player who has played so many games over the past few years at such a level in terms of output and energy.”Those comments will encourage Chelsea fans, whose side will begin the new campaign with an away trip to face Manchester United at Old Trafford. Follow West London Sport on TwitterFind us on Facebookby Taboolaby TaboolaSponsored LinksSponsored LinksPromoted LinksPromoted LinksRecommended for youAspireAbove.comRemember Pauley Perrette? Try Not To Smile When You See Her NowAspireAbove.comUndoLifestly.com25 Celebs You Didn’t Realize Are Gay – No. 8 Will Surprise WomenLifestly.comUndoUsed Cars | Search AdsUsed Cars in Tuen Mun Might Be Cheaper Than You ThinkUsed Cars | Search AdsUndoTopCars15 Ugliest Cars Ever MadeTopCarsUndoHappyTricks.comHer House Always Smells Amazing – Try her Unique Trick!HappyTricks.comUndoFood World Magazine15 Fruits that Burn Fat Like CrazyFood World MagazineUndoDrhealth35 Foods That Should Never Be Placed in the RefrigeratorDrhealthUndoezzin.com20 Breathtaking Places to See Before You Dieezzin.comUndolast_img read more

Is this end of the Warriors’ dynasty? Steve Kerr says ‘no’

first_imgOAKLAND – At this point, the Warriors can barely think.Warriors coach Steve Kerr has struggled processing that their failed championship run coincided with losing Kevin Durant and Klay Thompson to debilitating injuries. Warriors general manager Bob Myers struggled to comprehend that the NBA Draft starts on Thursday, exactly a week after the Warriors lost to the Toronto Raptors in Game 6 of the NBA Finals in their final game at Oracle Arena.So, Kerr and Myers could use this weekend to …last_img read more

Raiders’ Jacobs departs during opening drive

first_imgRaiders running back Josh Jacobs left during the opening drive Sunday against the Green Bay Packers after a 42-yard run.Jacobs had 53 yards on three carries during the game-opening drive which resulted in a 45-yard field goal by Daniel Carlson.Green Bay took a 7-3 lead on its opening drive on a 21-yard pass from Aaron Rodgers to running back Aaron Jones.When the Raiders took the field for their second possession, Jacobs was still in the locker room. It was reported on CBS that Jacobs was …last_img read more

Virtual reality standards: Too early or long overdue?

first_imgRelated Posts Tags:#AR#Augmented Reality#featured#standards#top#virtual reality#VR Yuval Boger Internet of Things Makes it Easier to Steal You… Why IoT Apps are Eating Device Interfacescenter_img Follow the Puck Imagine that you bought a new printer for the office. You connect it to your PC, install its demonstration software and make sure that it works well. Then, an unfortunate surprise: your word processor absolutely will not work with this printer. You’ll need to wait until the maker of the word processor releases a new version. When will this version be available? Should you return the printer? Should you change to a different word processor?While this may seem like a scenario from the 1980’s, when it comes to virtual reality (VR) it’s exactly where we are today. Industry analysts and the media have been speculating whether the VR industry will ever take off. As Financial Times recently put it, “the VR market so far has not played out as anyone quite anticipated.” One of the largest problems is that VR experiences are often hard-coded to one set of hardware devices.Only a specific VR device, coupled with its tracking system and controller will work with a specific PC. If you want to use one VR experience with a different VR hardware, it’s likely that you will be out of luck. This issue is often called “API fragmentation,” or the lack of consistency in way that VR software interacts with VR hardware. For emerging markets like VR, it can significantly hold back consumer adoption.Is this a problem that the industry should try and solve? Some claim that because VR is new, these issues are inevitable and will eventually work themselves out. Others seem to resist “solving” this issue to remain competitive. A vendor relying on a “walled-garden” approach (i.e. controlling and limiting user options), often leverages this very problem to dominate an entire market. Giving consumers the ability to swap out VR hardware or use a different app store might not be what they have in mind.Standards needed to overcome API fragmentationFortunately, many understand that the success of the VR industry relies on solving this problem quickly. Standards for the VR industry need to be put into place to overcome the API fragmentation that is holding it back.This approach has worked in many other technology markets. For example, if you have a Dell computer, you can choose to use a non-Dell printer with it. The same goes for keyboards, mice, scanners and so forth. These are mostly all interoperable with various devices in today’s market. A VR system might have just as many peripheral devices: headsets (HMDs), trackers, controllers and more. A new, universal standard way for a program to interface with these VR devices is the key to enabling the market to thrive for years to come.Almost everyone would benefit from a standard. If VR software could work across different hardware combinations, consumers could mix and match devices to their liking and price point. They could also be confident that their VR investments are future-proof. A 2017 game would likely work with 2018 or 2019 hardware.Additionally, game publishers and other experience creators would have a larger addressable market. Today, developers hard-code their game to a particular set of hardware devices but tomorrow, they could create programs for any device that has a conforming “driver.” Last, manufacturers that support a standard would have their devices work with lots of content. This would allow even small players to enter the market because their customers would have immediate access to content. In all, standards promote innovation instead of spending energy on chasing ever-evolving device APIs.The benefits for all parties in the ecosystem speak for themselves. What would these standards look like? And, how will they be implemented?Standardization will turbocharge innovationIn VR and AR, the elements that need to be standardized are the device interface and the application interface. Device interface standards would define how to configure VR devices of particular type and how to extract data from them. To draw a parallel, printers have different capabilities but share the same basic functions. The same is true for VR devices. Applications interface standards would describe how a VR application or a game engine renders its content and receives data. If these two core elements are standardized across all VR hardware and software offerings, industry adoption and innovation would skyrocket.Fortunately, some organizations have already embarked on a mission to begin this shift to VR industry standardization. For example, Open-Source Virtual Reality (OSVR) implements both a device interface layer as well as an application layer to support hundreds of devices, and most of the OSVR code is free and open-source. Additionally, OpenVR, an open API (though not open source) from Valve, allows all VR devices to work with SteamVR content. This January, the Khronos group launched a new VR initiative called OpenXR, which brings together a wide range of companies to combine lessons learned from building OSVR,This January, the Khronos group launched a new VR initiative called OpenXR, which brings together a wide range of companies to combine lessons learned from building OSVR, OpenVR and proprietary APIs. Industry leaders including Google, Intel, Oculus, Valve, Samsung and Sensics have all joined the initiative, which aims to create both a device interface as well as application interface to set a new standard.The momentum is building, but we still have ways to go. Without standards, the VR industry may falter. They are a crucial element for adoption, will make the VR consumer experience far better and will promote critical innovation. Small Business Cybersecurity Threats and How to…last_img read more

The Cleveland Browns Made History — By Bungling A FourthAnd9 Play

Play TYPENO. OF plays4th down conversion % Screen passes aren’t all that successful on fourth downFourth-down conversion rates by selected play type, 2009-19 regular seasons Zone read4168.3%– Pitch7462.2– Draw1957.9– Screen3735.1– Play-action26357.8– History was made on Sunday Night Football, but likely not the kind Cleveland Browns fans were hoping for. With 9:45 left in the fourth quarter and trailing 17-13, the Browns advanced to the Rams’ 41-yard line. A first-down run by Nick Chubb and two subsequent passes by Baker Mayfield netted Cleveland a single yard, and head coach Freddie Kitchens was faced with a difficult fourth-and-9 decision. In response, he dialed up a play call that is unprecedented in recorded NFL history: a draw.Video Playerhttps://fivethirtyeight.com/wp-content/uploads/2019/09/cle_4thdown.mp400:0000:0000:07Use Up/Down Arrow keys to increase or decrease volume.A draw play is designed to make the defense believe that a pass is coming, but instead results in a delayed handoff to the running back. The version the Browns ran gained just 2 yards, so Cleveland turned the ball over on downs. To be fair to Kitchens, it was a bold call in adverse circumstances. The analytically inclined are sometimes guilty of screaming at the TV for teams to be aggressive on fourth down and then — if the play is unsuccessful — immediately turning around and loudly complaining about the play call. But even given the results-oriented bias of the NFL fanbase, a draw play on fourth down and long is still a very rare and deeply contrarian move.Since 2006 — the first year ESPN began tracking play types — teams have dialed up a draw just 26 times on fourth down, including the Browns’ failed attempt. In that same period, no team outside of Cleveland has called a draw on fourth down with more than 7 yards to go. Among this small sample, just one draw has successfully converted to a new set of downs with more than 3 yards to go — and the quarterback responsible was noted gridiron sorcerer Ryan Fitzpatrick back when he was starting for the Buffalo Bills in 2011.Still, faulting Kitchens for calling a draw just because few have been called historically from that distance might be unfair. Draws work more often than not when they are called on fourth and short, for instance.1Three yards to go or less. And the conversion rate on a slightly more recent sample of plays — there have been 16 since 2009, the year our dataset begins — is a robust 62.5 percent, so the play can work in the right situations. Meanwhile, the success rate for all fourth-down plays with exactly 9 yards to go — the same distance Kitchens was faced with — is an anemic 35.4 percent. It’s hard to blame a specific play type when the odds against success are stacked so high.This made us wonder if there were play types that have historically been successful in fourth-and-long situations. Historical charting is somewhat limited in the NFL, but we found five other play types we could compare to the draw across the period spanning from 2009 to 2019. Sample sizes are notoriously small for fourth- and- long plays due to the NFL’s aversion to aggressive play calling, but among the play types for which we have data, play-action is the most common.There simply isn’t a lot of evidence to guide decision making in these situations. But if we look at the relative frequency of each type of play call and break each out by success or failure, there is a play type that historically has seen reasonable success on fourth and 5 or more: the screen pass.Screen passes are short passes to a receiver that start off looking like deeper passes or runs. Linemen — usually the center and two guards — begin the play blocking as normal but will release their defenders in an attempt to get them to overcommit to rushing the quarterback. A well-executed screen usually requires the QB to wait until the opposing linemen are almost on him before he tosses the ball to the receiver. Ideally, the scrum of suddenly free offensive linemen then begin to rumble downfield in search of a smaller linebacker or defensive back to block into the turf.Acknowledging the fact that we have limited charting of play types, the screen is the only play type that has been successful the majority of the time on fourth down and between 5 and 9 yards to go. The sample size is admittedly tiny — just 10 plays — so any notion of statistical significance goes right out the window, but teams were able to successfully convert a first down on six of the 10 attempts, good for 20 percentage points over league average for the given down and distance.Perhaps the deception afforded by convincing the defense that a long pass is coming improves the play’s outcome. It’s interesting to note that of the play types under consideration, the screen is the worst performing on fourth and short — and on fourth-down plays overall. Scramble17353.8– Source: ESPN Stats & Information Group For screens to succeed, the offense needs defenders to respect the pass and try to sack the QB so space can develop for the receiver to operate. On fourth and short, considerations of containing the pass likely take a back seat to stopping the run. The numbers seem to bear this out. When all distances on fourth down are considered, the screen is the worst-performing play on average.Kitchens and the Browns might have given themselves a better shot at extending their drive had they chosen another play type on Sunday. A screen might have led to a better pay-off for their aggressive play call. Then again, given the dearth of data we have to work with, perhaps it’s just noise. Check out our latest NFL predictions. read more

San Diego Convention Center Update

first_img Updated: 7:26 PM Posted: April 1, 2019 Categories: Local San Diego News, Politics FacebookTwitter April 1, 2019 Steve Bosh center_img Steve Bosh, SAN DIEGO (KUSI) – San Diego’s years-long-effort to expand the Convention Center has suddenly gotten a lot more difficult.The city decided not to make a 9.4 million dollar payment to gain control of the land needed for expansion.The leaseholder on the five acres of land the city needs for expansion, is held by Fifth Avenue Landing Company, which is committed to building two hotels on the site. Last year the city agreed to pay Fifth Avenue 33 million dollars for the lease, if the voters approved a hotel tax increase that was to happen in 2018.The city was to make three payments this year, the first being 9.4 million, but the vote was delayed until 2020.The land is owned by the port and was leased to 5th avenue in 2010. Five years later, the city wanted to buy the lease from 5th Avenue for 14 million dollars, but defaulted on the payment and the lease reverted back to 5th avenue.The 14 million dollars it would have cost the taxpayers to get the lease in 2015, is now 33 million in 2019. San Diego Convention Center Updatelast_img read more

Wilmingtons ERA Key Services Holding Sock Drive For Homeless Through June 25


Banned parentalcontrol app fires back at Apple calls statement misleading


Deutsche Bank cuts 18000 jobs in €74 billion overhaul


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